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The History of RealiMation
25th February 2007
Here I'm going to present the history of RealiMation - as seen by me - over the 7½ years I worked on the product. There were never many of us working on it at any one time, I think the most was while we were our own company during 2000, but during that time we achieved a lot. I certainly enjoyed working on RealiMation with a fine bunch of developers, designers and sales people over the years. There were times when it wasn't much fun, but they were thankfully few and far between.
The time-line I'm going to expand on is as follows:
I showed an early version of this to Mike Pridmore who worked on RealiMation in it's early days and he was good enough to fill in a lot of the blanks and provide more information on what we did and when. This will be a continually evolving piece of work but may not get updated as often I would like, so please bear with me.
The “Wayback Machine” at http://webarchive.org has been an invaluable, if incomplete, source of old material.
In writing this I've been amazed at how much of what we did was started in the early days of the product and what seemed like new developments later on were really only refinements of what had gone before. It’s also quite stunning the amount of work we did. What could have we achieved if we’d been able to carry on, or had a couple more people working with us at crucial times?
(mailto: realimation at forman dot free-online dot co dot uk)